Perihelion
The closest approach to a star. Perihelion is a spaceflight simulation of handcrafted miniature depth: one ship you genuinely love, one station, one moon — against the cautionary sprawl of infinite procedural galaxies.
A dozen characters exist as radio presence — voices, callsigns, personality through chatter. Missions come in three archetypes: haul, rescue, survey. Every run ends in a debrief.
The cockpit UI is built from this design system — the brand is, literally, the interface you fly with. Foster's rationality inside a Kubrick cockpit.
Awaiting render — no placeholder art, on principle.
Newtonian six-degrees-of-freedom flight with an optional assist layer, in the Elite lineage. Orbits use patched conics — the Kerbal model — legible enough to plan a transfer by eye.
A floating-origin system, built on day one, keeps single-precision floats honest at solar-system distances. It ships later as the Lab's first public toolkit.
Awaiting render — no placeholder art, on principle.