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Cosmos Worlds — 001 In development

Perihelion

Build0.4.1
Bodies03
Mission archetypes03
Crew voices12
Vertical slice2027Q1

The closest approach to a star. Perihelion is a spaceflight simulation of handcrafted miniature depth: one ship you genuinely love, one station, one moon — against the cautionary sprawl of infinite procedural galaxies.

A dozen characters exist as radio presence — voices, callsigns, personality through chatter. Missions come in three archetypes: haul, rescue, survey. Every run ends in a debrief.

The cockpit UI is built from this design system — the brand is, literally, the interface you fly with. Foster's rationality inside a Kubrick cockpit.

Figure 01 — cockpit, engineered romanticism
Awaiting render — no placeholder art, on principle.

Newtonian six-degrees-of-freedom flight with an optional assist layer, in the Elite lineage. Orbits use patched conics — the Kerbal model — legible enough to plan a transfer by eye.

A floating-origin system, built on day one, keeps single-precision floats honest at solar-system distances. It ships later as the Lab's first public toolkit.

6DOF Newtonian Patched conics Floating origin Unity 6 · URP
Figure 02 — patched-conic transfer plot
Awaiting render — no placeholder art, on principle.
Archetype 01

Haul

Mass, fuel and time in tension. The cargo is someone's whole month.
Archetype 02

Rescue

A cold ship, a decaying orbit, a voice on the radio counting down.
Archetype 03

Survey

Instruments out, engines quiet. Cartography as contemplation.
A world by Cosmos Studio